THE PLAYBOOK · ZRZCH
Know the goal in Lights Out
Use a short break to learn the rhythm of Lights Out. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the example below to understand a decision. Treat the first round as a chance to learn the controls. Keep the game area visible while you use its controls.
A focus for your next round
After a move, check what changed. Decide which rule explains the new state before acting again. Refer to the controls when needed.
What you are aiming for
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Keep that objective in view throughout the round. Try to explain the aim in your own words.
How a round unfolds
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Making selections and moves
Use the on-screen controls with a mouse or touch. Read a button’s label before selecting it. Contact us with the game and device if a control does not respond.
An example before you play
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Your next round may have a different position, so inspect it before acting. Choose a deliberate next step.
One detail worth checking
An unlit tile can still be tapped; it may be necessary to solve the board. Compare the situation with the worked example. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.
If you are unsure
Before I begin, what is the goal of Lights Out?
For clarity: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
Before I begin, how do I control Lights Out?
Keep this in mind: Use the on-screen controls with a mouse or touch.
While reading the Guide, what example helps explain Lights Out?
Keep this in mind: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
When I return, what should I watch out for in Lights Out?
An unlit tile can still be tapped; it may be necessary to solve the board.
While reading the Guide, what format does Lights Out offer?
The key detail is this: Play using the solo mode shown on this page. Read the controls before starting a new round.
When I return, which play mode does Lights Out use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.